Growth with business pressure.
Subscriptions, discovery, retention, and conversion moments where design has to earn its place in the P&L.
I work across growth, marketplaces, SaaS, and internal tools, turning ambiguity into interfaces teams can ship and users can trust.
Selected Work ↓
Subscriptions, discovery, retention, and conversion moments where design has to earn its place in the P&L.
Dashboards, operational tools, marketplaces, and SaaS workflows where clarity is the product.
Prototypes, tools, and shipped surfaces. Decisions made with implementation in mind.
I led growth design for HPlus at HungerStation, turning a cardless trial-expiry problem into a multi-touchpoint reactivation system that helped scale daily subscription registrations from 600-800 to about 5,000.
I led a series of Quick Commerce discovery experiments at HungerStation, placing relevant grocery entry points inside high-attention moments across the food-ordering journey.
0-to-1 community product for crafters. Creative Fabrica needed a space where their users could ask questions, share answers, and discover each other's work, without it feeling like a generic forum bolted onto a marketplace.
Read Case Study →I redesigned SWVL's post-booking experience so riders could understand pickup, vehicle, captain, policy, and next steps after checkout.
I built a Chrome extension that lets people switch YouTube viewing contexts so research, learning, and personal watching stay separate.
Browser-based WebGL gradient editor. Real-time mesh gradients, color math, and Figma export.
Turn raw data into publication-quality charts that look like a graphic designer spent 10 days on them. In 10 seconds. Paste CSV, pick a style, export.
Tulir runs task-bound friction audits inside your live product. Install one SDK. Send 5 real users a task. Get a decision-ready friction report in 48 hours.
I started by teaching myself Dreamweaver, Photoshop, and WordPress, then slowly found my way into product design through real software problems. That early builder instinct still shapes how I work: I like making the thing, not just describing it.
My career spans startups, mobility platforms, SaaS tools, marketplace operations, and growth systems. I care about the quiet parts of product work: making ambiguous flows legible, respecting engineering constraints, and giving teams interfaces they can keep improving after launch.
This site is also a sandbox for that design-engineering habit, mixing classic typography, product storytelling, and small procedural interactions.